A personal design project exploring workflows when it comes to fictional hard surface design and complex shapes in 3D. The blade's shapes are heavily inspired by melee weapons from the game "Warframe". My main goal was to focus on designing a humanoid mech from top to bottom & then portraying emotion in a scene, with a focus on lighting. The keyframe illustrates a chaotic moment where the subject becomes self-aware and decides to escape the laboratory where it is held captive.