NIGHT VISION
I decided to take on this project, mainly to practice PBR texturing and setting up game-ready assets. The goggles were first modeled in MoI 3D, unwrapped in Zbrush, and then textured in Substance Painter 3D. The studio shots were rendered straight in Substance, with Nvidia Iray and the two outdoor images were rendered in Octane and touched up in Photoshop.